Farm-sim fans have a fresh reason to keep a net handy. NPC Studio’s Fields of Mistria officially left early access and launched into version 1.0 on August 5, 2026, and one of its more overlooked systems is bug catching — a mechanic that’s less glamorous than fishing but no less demanding if you’re a completionist.
Unlike fish, bugs in Fields of Mistria have no dedicated skill tree or level requirement. You simply carry your net and swing. The catch is timing and conditions: each creature is gated by season, weather, time of day, and location, and some don’t behave the way you’d expect.
Based on testing, the game’s time windows break down cleanly:
- Morning: 6–11 a.m.
- Day: 6 a.m. until 8 p.m.
- Night: 8 p.m. until 2 a.m.
A few bugs hide inside rocks, so you’ll need to crack them open with your pickaxe before they’ll appear. The chillipede, for one, turns up inside rocks during fall. Others are locked behind bug pheromones of ascending rarity: the ant queen needs common pheromones, and the biggest beetle demands legendary-grade pheromones.
The mines are their own ecosystem, stratified by depth. Copper nugget beetles inhabit the Upper Mines (levels 1–19); coral mantises live in the Tide Caverns (21–39); the Deep Earth (41–59) hosts crystalline crickets; the Lava Caves (61–79) crawl with their own residents; and the Ancient Ruins (81–99) shelter the ancient firefly.
Seasonality drives everything on the surface. Winter brings the brightbulb moth and crystal caterpillar; summer delivers cicadas; and fall rounds things out with cicada nymphs. Weather matters too — some bugs only spawn under specific conditions like rain, so keep an eye on the forecast.
Two smart tricks make the grind faster. First, spawns reset every time you leave and re-enter a map, so bouncing in and out of your house is a legitimate strategy for a specific target. Second, drop your in-game scale to 1x in the display settings — at that zoom level you can see nearly your whole farm at once and spot elusive bugs before they wander off.
Why bother? Bugs fill out the museum, satisfy villager requests, and feed terrariums and apiaries to produce pheromones and honey. You can’t cook them like fish, but they’re worth the chase all the same. NPC Studio confirmed no new bugs were added in the 1.0 release, so the current roster is complete.